Your background layer can be setup to be rendered behind your Player layer. For instance, you might have a “Player” layer and a “Background” layer. In 2D applications, layers are a way to tell your software which images to render in front of or in back of other images. Layers: Anybody who’s used any sort of image editing software is probably familiar with the idea of layers.You will often modify and add attributes as needed in order to get the desired behavior in your game. Attributes play a huge role in the functioning of your game. An actor attribute could be something simple like hit points for your playable character. A scene attribute would be the amount of gravity in a scene. Examples of a game attribute would be Display Size, which is the size of the screen for your entire game. Attributes can be modified, removed, or added to the game, a scene, or an actor. Attributes: Attributes are values that are associated with the game as a whole, individual scenes, or specific actors. ![]() Basically, anything that you put into a scene becomes an actor. An actor could be a playable character, an AI-controlled enemy, an environmental obstacle such as a gigantic rolling rock, and much more.
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